News
Unreal franchise
Nachricht
UT3
Nice talk from Sly:

while I respect your opinion, you also have to consider that it could just be that experience in *random UT game* is useful for any game of the franchise because they're all alike, the core gameplay never really changed (the biggest change was from UT99->UT2003/4 which introduced the adrenaline combo system and dodgejump such as walldodges and some new or modified weapons).
A new UT (in that case UT3) attracted newcomers, that's in the nature of games that are brand new on the market. Those newcomers played on the same servers as those who know the older titles and already have certain background knowledge, teamplay and skill. Knowing one UT title means an easier entry into a new one, the masses of newcomers (and thus the high probability to get on a server with such) could have made it seem like UT3 was way too easy.
What you have been portraying is basically what die-hard UT99 fans thought of UT2004. "It was too easy, too much space, hitscan fest, no skill required, etc." and so they left the game after a week or two.

Never forget to view the story from another perspective. A medal has more than one side. One would have to simplify this metaphor in UT's case (as there is more than just two gamer-perspectives), which would be to compare one side with the average newcomer's view on the game and the other side of the medal would represent experienced UT players - both viewed the game entirely differently.

There were many factors that influenced the perception of UT3. The trend to release things on as many platforms as possible could have been one of it as that lead to certain issues in the game (like the bad GUI of the menu in the early days), the bankruptcy of Midway could have been another. As Midway was UT3's publisher and went bankrupt shortly after, it's not unlikely they pushed the developers to finish it as fast as possible. The result of that most likely was the removal of certain features of the game, content and the lack of some polish.
Personally, the situation reminds me of Unreal II: The Awakening as the game was cut down to half of its size before release, it was not as well perceived as Unreal 1 and its expansion pack Return to Na Pali. Maybe this is why we never got to see Unreal 3 until these days, let's just hope that the UT games won't have the same fate.

It was an unfortunate case that UT3 was not as well received as UT99 and UT2004, but that cannot be changed anymore. One thing has to be said though: To expect another brand new UT, the franchise (and most importantly the most recent game) would need more attention. Currently, the contrary is the case, people lose interest in our beloved franchise.
It doesn't make sense to spend money on the development of a game that won't get any attention and barely any profit, don't forget that Epic is a business after all.
UT3 might have been badly received by fans of the older games, but it was certainly not that big of a flop, its sales were okay as far as I know.

« zurück
Kommentare für Unreal franchise
Keine Kommentare vorhanden
« zurück
footer
Top kontakt impressum phx